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- UFO - Enemy Unknown Hints
-
- typed by FisH/LSd
-
-
-
- Base Lines
- ~~~~~~~~~~
- Regardless of what anyone else tells you, the best place to establish
- your first base is without doubt north America, as the aliens want a
- hold on the States to establish their own base on Earth! So dig your
- base deep and make sure it's well protected. Be sure to kit it out
- with a couple of large radars, and these should be the first thing to
- get up and the edge on the worldwide war.
-
- Equally important for different reasons are the Alien Containment
- units - you'll need these if you're to interrogate live invaders and
- procure information that could give you the edge on the worldwide war.
-
- Base defences in the early stages of the game are completely useless
- and powerless against landing ships, so don't bother, well not until
- you're in a position to build the Plasma defences anyway....
-
- SUPER TROOPER
- ~~~~~~~~~~~~~
- On the ground, I've found a couple of techniques to take on the
- baddies in the small arms combat section. The first involves hiring
- around 20 soldiers. Although this can be costly at first, the fact
- that you've got enough troops to wade in any situation each of which
- is reasonably armed the sheer amount of troops should enable an
- overwhelming attack on the aggressors (it worked in the first World
- War).
- Regardless of the amount of enemy the sheer volume of soldiers
- allocated to resolve a volatile situation should sort it out. The
- danger is that the more rookie troops out there the more body bags
- you'll end up with at the end of the battle (generally).
- Alternatively a squad of four to eight troopers armed to the teeth is
- a nice move.
-
- But when using less soldiers take your time, don't be impatient, check
- every area thoroughly before moving out. Be sure to customise each and
- every warriors name with one of your friends or family, as this helps
- to build a bridge between reality and your little friends walking
- about (Sad boy Brad Paul). Believe it. Likewise the more combat
- missions your guys survive, the tougher and more skilful they become!
-
- FLARES
- ~~~~~~
- Here's the deal, Obviously the type of kit you err, kit your guys out
- with has a massive effect on the outcome of the battle. So my advice
- is this: sack the laser weapons and stick with the plasma weapons,
- what with them being both powerful and accurate.
- Where possible give each of your troopers a grenade or two (they
- always come in handy). Med-kits are essential if you're putting your
- energies into forming a small elite crew. Night missions can be a
- pain, if a hot spot is located try and wait till morning. But be sure
- not to dawdle too long, as the offending bad dudes may make good their
- undertaken, then make sure Electro-flares are in abundance.
-
- WONGA
- ~~~~~
- Cash during the later stages of the game is a little harder to come by
- than those first well supported months. Loss of funding from countries
- is the beginning of the end. As soon as a country pulls out of the X-
- COM agreement that's if for good. North USA and Russia equate to well
- over a million dollars each and every month. So keep alert, be sure to
- at least make a genuine intercept attempt to every UFO within your
- airspace; it's the only way to be sure.
- Oh yea, don't forget to save before you fly to a crash site, if you
- die simply load up the saved game! Hurrah... Don't feel guilty, it's
- not really cheating... is it?
-
-
- Taken From Amiga Action..
-
-
- ><>
-
-